Program Overview
PlayForward: Elm City Stories is an interactive theory-driven videogame designed to improve sexual health outcomes in minority adolescents through role-playing, with an ultimate goal of HIV prevention.
PlayForward: Elm City Stories is a game-based program to teach adolescents about health risks, navigation of peer relationships, and consequences of behavior, with an ultimate goal of HIV prevention. The program consists of 5 skill-based mini games and 12 story narrative challenges in which players face peer pressure to consume alcohol and drugs and engage in unsafe sexual behaviors. Players create an Aspirational Avatar (a virtual character) that represents the future goals and hopes of the player. Players guide the Aspirational Avatar through middle school and high school, find clues, advance through levels, play mini-games, and experience story scenes in a graphic novel-style two-dimensional virtual world. Players have the power to make positive changes to the future of the avatar through challenges that have both short-term and long-term consequences. As the game continues, players see the effect of decisions on the life of the Aspirational Avatar. PlayForward also allows players to travel back in time and change a decision to witness how a different decision leads to a new outcome and altered life trajectory.
Link to commercial site here.
Delivery:
Videogame
Virtual
Theoretical Approach(es):
Social Learning Theory
Target Substance(s):
Alcohol
Illicit Drugs
Target Outcome(s):
Delay Initiation of Sexual Activity
HIV Prevention
Substance use
Ages:
Adolescents (11-17)
Genders:
Male
Female
Races/Ethnicities:
Black
Hispanic
Setting(s):
Community
Geographic Location(s):
Urban
Country:
United States
Language:
English